Entry: eight hundred thirteen.
For the last week or so, I've been running around in my Maller trying to find a fight in Curse. I've been doing this solo, since the alliance has moved out of Curse to Detorid to make ISK for the first time in two months.
When I built the Maller, I was very excited to take it out. It was generally fit to be a brawler. As time went on, I found that it was extremely difficult finding any fight in the Maller. I'd heard that supposedly people would be more willing to engage you if you flew around in a tech one cruiser.
This is apparently not true in Curse. Everything is apparently a trap. Nothing will engage unless they know for a fact they have you. I won't say solo is dead in Curse, because it isn't, but apparently a solo tech one cruiser is so rare people run from it in quite a few cases.
That, however, isn't the crux of the problem. In trying to find a fight, either no one would engage, or as was the case today, I got caught. It was a normal nano gang, and I just got caught on a gate with a buffer tank, a recipe for disaster when both sides of a gate are covered. In the two weeks I've had it, finding a fight has been harder than finding a fight in a frigate, and when I did, it was four versus one. I actually never got the chance to engage anything anything with it except for a Cynabal on a station, which promptly docked up, and the four man Brushie gang, which my brawling Maller had zero chance of against, doubly so because of the Rapier.
What were my mistakes? Basically trying to take a buffer Maller out solo. It was a bad idea at the start, which I've come to fully recognize now. Tech one cruisers just don't seem to make good solo roaming ships out here. I wonder where they are viable, to be honest, because when I think about it, the most popular roaming ships are either faction cruisers, tech two cruisers, battlecruisers, or frigates. Tech one cruisers are subpar to everything except frigates, but even then subpar to three or more, or even a single if it is kite fit.
But with that in mind, what makes a good solo ship? Frigates, I suppose, only versus other frigates. Battlecruisers? Perhaps, though I think I will need a pretty decent active tank to pull it off, because you can't take sustained fire from multiple points and kill one of them on a buffer tank. Vagabonds and Cynabals are clearly, Curses and Pilgrims as well, but beyond those four ships and the occasional tier three battlecruiser, I don't see anything else really solo.
Is there really such a limited choice when trying to solo roam? Or is just a factor of having to be extremely picky about my targets? I'm inclined to think the latter just because of my inexperience, but it still makes me wonder since I see so many of the other type. Then again, is it just my environment, where small gang thrives but solo is hard to find? I'd honestly think solo would be hard to find anywhere though, except possibly low-sec or deep null-sec. I'm not finding NPC null to work out too well for solo.
It's an interesting question.
Since my alliance is standing down from combat this month, I'm contemplating doing the same myself, that or taking a vacation to somewhere in low-sec. I suppose making ISK couldn't hurt, I don't know that I can stand doing it for a month though. If I do, I can guarantee that I won't be posting much, if it all, during that time. I try not to bore anyone who visits after all.
Maybe a vacation in Jovainnon would be nice, but maybe Molden or Aridia would be good as well. Maybe I should restage to Misaba to harass CVA and play with the local pirates around there as well.
With that said, I'm open to suggestions about good tech one cruisers for roaming, and for vacation spots. I'm not going to feed anyone killmails, but if you think a certain spot may be good for solo combat, I'll definitely look into it. I know I've already gotten suggestions for the Jovainnon region, and the Molden/Heimatar region, I'm just wondering about other areas.
Computer: terminate entry.